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Pik Me

Category

UX/UI Design

Status

Completed

My Role

Lead Product Designer

View Prototype

PickMe Helps you get a logistic company of your choice to come pick up your parcel when you are not free to go send it from their office.

Problem

People facing difficulties in sending parcels to friends,relatives or loved ones due to time constraints from a busy schedule at work or school and also inconveniences in facing the transportation stress and channeling much energy just in getting a simple parcel delivered at the desired time.

The Goal

A logistics mobile app is built that enables/offers users the convenience of having their parcels being picked up by a logistics company to be delivered to their choice destination in a timely manner that by given users the ability to multitask at a time. Also allows Users to be be able to track their parcels and will receive timely updates as to the location of the parcels

Design UI that increase engagement of online services in Nigeria. Also, Design UI that to give better experience for users.

Research

Keeping the company's goal in mind, we organized an extensive research plan that included a competitive feature and layout analysis, as well as pre-screening surveys, user interviews and contextual inquiries.

Ideation

The ideation outputs for this project include:

  1. Concept Diagram
  2. Anatomy of a course & learning path
  3. Alternate course card designs
  4. Wireframes
  5. Sitemaps

Research findings board one

One of the most necessary thing is to design a clean interface and make it easier for students to concentrate on the learning process. To achieve this, I designed the homepage such that it attracts the students to be interested in the course and also make it possible to reach all the menu buttons and features. For the course page, I designed the page such that a student can choose any module from the page. The page also displays progress level for each course in a way that lessons that have been started but not finished is designed in a percent format to show how far they still needs to go to complete the lesson. This is to keep the students motivated, they can see how close they are to reaching their goals.

Visual design mockup one Visual design mockup two Visual design mockup three Visual design mockup four

To recreate a consistent and cohesive user experience, a style guide was created to define the visual language, including color palette, typography, iconography, and UI components. This ensures that all screens and interactions maintain a unified look and feel throughout the application.

Wireframe sketch one
User persona card one
User persona card one
User persona card one

Personas were built from research data to keep the design team aligned on real user goals and frustrations.

User persona card one
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